PLAN
How have advancements in technology over the past 100 years changed the way varying creative practitioners make and distribute work?
Introduction- covers brief advancements in technology that have affected creative practice
-A suggestion that people have a problem with it and it could reduce ‘value’ and aura of work but also equally weighted towards digital, made processes fast and simple
-introduce idea of exploring graphics illustration and comics in terms of this stuff
300 ish
PROCESS
TRADITIONAL ANALOGUE
Process before technology,
link in graphic design,
talk about crumb, people who were already set into their ways at the turn of the digital age,
how the work looks comparatively ,
discuss prewar comics and the process behind them, publishing, all very similar to graphic design,
whiteout,
one page of art work,
then sellable as an artefact
Argument that the brain process is different with pen to paper, physical barriers of the screen
Drawing and traditional media as a valuable dying skill exclusive to trained artists and therefor special
Previously there wasn’t the choice of digital as a tool
Struggles people found and skeptisicm at introduction of digital art, adobe illustrator introduced
750
DIGITAL
most of the appeal of digital is that it offers techniques and processes impossible on paper that speed up the process immeasurably, things we wish we could do on paper, on computer we CAN
Compare with entirely digital process, tablets, cintiques and tablets, scott mccloud as pioneer of digital comics – infinite canvas, scanning, photoshop for adjusting, allows things previously impossible, reduces work time
Few people sketch digitally
Coral draw pencils and realistic tools
[DON’T JUST LIST STUFF YOU CAN DO ON A COMPUTER]
Offers features impossible on paper, resizing, marquee tool, filling in large areas instantly, undo button, consequence free experimentation, save files, effortless and instant reproduction, change brush size and thickness instantly, without having to buy a new brush, whole world of prushes in one area, same with colours, opacity overlays, layer effects like multiply, ink doesn’t bleed, LAYERS vitally important, word processing
Ease of uploading already digital work to the internet and sharing it this way
Adobe history and effect, major player in software developments which allow digital
Work
Digital is a new skill set, a new tool, cant use if not used, it is a tool as all other tools are
Constantly evolving but mostly to become as similar to analogue as possible, leads into the synthesis point
750
Problems with digital
Anyone can do it
If theres no electricity theres no art work
Screen based only works screen based, colour matching and backlit creates issues for print
Intellectual property issues?
Health hazards of prolonged time at computer and do they differ greatly from drawing at a desk
Learning digital first means struggle without it
Expensive set up, compared to pencil and paper, expensive to repair if broken
Can be deleted easily, crashed computers and forgetting to save, deleted because it doesn’t acutally exist, it is an illustion
Damaging to new students, those who have only used digitall are less willing to commit a mark to paper, fear of permanence, neglecting the valueable learning gained from making organic mistakes or happy accidents that only stick when you cant remove them easily, growing to love organicly formed mistakes, character of lines, spash marks, RALPH STEADMAN example of this.
BOTH
Can be equally time consuming and laborious depending on process
A tool not a process, used best when used together
Large section on synthesis between two and recent surge in this due to currently developing practitioners having always had access to both and been encouraged to explore both. Daniel Clowes, Alison Bechdel, most artists currecntly use both
Industry standard to do both
The divide between the two is mostly dissolving as theres no longer a need to choose
Context of brief will define method
500
2000 limit for whole process section
OTHER STUFF IF THERE’S ROOM 1000 ish?
RESEARCH ?
Touch on how its affected research and reference imagery but only a little paragraph
PRINT AND PRODUCTION
Preparing work for print and differences
Digital print
Resurgence of archaic print methods, drew millward using digital to get to screenprint
Self/home publishing, with invention of digital print and home printers and publishing software like in design
Resizing considerations, illustrator, vectors, pixels
Online submisions and communication, delivery of work, clears logistic issues
500
RECEPTION AND VIEWING
Webcomics, infinite canvas
Backlit screens
Oversaturated with beautiful images, ups bar for impressive, limited attention span of current generation, lack of patience, easier to appreciate something in print, aura, value, on screen its ethereal, it could be anyone, not critically recognised, less value,
However, constant and faster evolution due to tons of people learning from eachother
Print comics still stronger as a medium and business than webcomics (is it?) because of the inherent value in a printed book
500
200 CONCLUSION
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